Well, we’ve now wrapped up most of the Summer Games Fest, and a large part of it was dedicated to the Xbox, which had two different showcases showcasing first-party games, including big Bethesda titles like Redfall and Starfield.
While Microsoft initially said it would only focus on games coming out within the next twelve months, there is one game that is beautiful It seems like it should get updates and mode previews during that time, now that it exists as the Halo Infinite live service.
On the multiplayer side, we already know we’re stuck with another incurably long six-month season, but towards the end of that we should get both campaign co-op and a beta for the upcoming Forge mode. This would have been a good opportunity to preview those two features given how close they’re meant to be and how Halo is meant to remain Microsoft’s flagship franchise. Instead, Halo’s most prominent appearances were his Pelican in Flight Simulator and a crossover with Fall Guys that took place later that month.
But after that, players still have bigger questions about Halo Infinite as a whole, which was intended as a “platform” for future Halo content, although we haven’t figured out exactly what that means yet.
The end of the Halo Infinite campaign was a massive cliffhanger, and in theory, the philosophy behind Infinite as a “platform” suggested more would be added over time. New sections of the Zeta ring, new planets or rings altogether maybe. And yet we’ve heard absolutely nothing about where Infinite plans to take its story next, and given that there was a six-year gap between Halo 5 and Halo Infinite, fans are wondering what exactly the plan is for Master Chief himself go ahead. Now, are we just waiting a year or two for more story content, or will it be another half decade before anything significant comes along?
And then there’s the new Halo Infinite mode that Certain Affinity is working on, which many are speculating will be some sort of battle royale twist, and it almost certainly seems like the plan was would be to publish it within the year. And we didn’t see any of that in the showcase.
Really, the two Xbox showcases show just how much the company has changed with its first-party offerings. The show’s biggest games were Redfall and Starfield, Bethseda titles, and Diablo 4, a Blizzard game, both recently purchased. The only traditional “Xbox” franchise that was in it in a big way was Forza Motorsport. Halo wasn’t, and neither was Gears of War.
Halo Infinite feels like it’s very hard to even catch up on the multiplayer side of things these days, and I have no idea how 343 plans to approach the series’ larger progression in multiplayer and single player forward. And they don’t seem to want to give us any clues either.
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